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Fantasia Gardens => Galerie Mickey => Topic started by: Japper on May 16, 2008, 05:12:42 PM

Title: Crush's Coaster
Post by: Japper on May 16, 2008, 05:12:42 PM
So has there actually changed something to the ride? I did remember them taking a survey about the ride to guest who did just ride it... What are your ideas for the ride?

Some ideas of me:
~ They could place some characters in the coaster part! It could be very simple..You know, like a statue of dory and marlin screaming (see picture)! They just place a speaker and a spot on it that goes on and of when a vehicle passes! Not to expansive..

(//http://www.psxextreme.com/wallpapers/psp/Finding_Nemo_2.jpg)

~ They really have to Dory to the whole ride! In America she just makes the nemo rides so funny! And she could be there in the coral.. in the submarine chilling with bruce, with the Jellyfishes and like I said above: screamin and enjoying the wild part of the ride!

It's not that expansive.. they just need to add a lot of characters to the ride! They could borrow the sounds from the other nemo rides or the movie.. and the statues wouldn't be that big.. Let's make the one hour waith worth it!

Tell all of your ideas and opinions :nemo: ! :)
Title: Re: Crush's Coaster
Post by: never2old on May 16, 2008, 05:25:40 PM
First thing they need to do is make it a Fast Pass ride!!

As for the ride itself, I can't say... I've done it 1,5 times - 1st time (second day after official opening), it all started great, then when we got to the rollercoaster bit it broke down... After a while they turned on the lights, and they came to rescue us, we were all the way up and had to walk all the way down.... They got us then to the start of the queue, and after it was fixed (or so we hoped) we got in again. But by then I had seen what lay ahead, and after being stuck once, I was pretty scared  :oops:  So I kept my eyes closed all the time and prayed for the end!

So I need a Fast Pass to go in there, because if I have to queue for a long time, I'll never go through with it!!

Maybe having Dory around would help me....
Title: Re: Crush's Coaster
Post by: Kristof on May 16, 2008, 05:31:57 PM
QuoteFirst thing they need to do is make it a Fast Pass ride!!

And how would that work?   :?
Title: Re: Crush's Coaster
Post by: never2old on May 16, 2008, 05:43:55 PM
Quote from: "raptor1982"
QuoteFirst thing they need to do is make it a Fast Pass ride!!

And how would that work?   :?

Well it's very simple, really...  :D  You have to go and take a ticket (the fastpass), and the ticket gives you a time when you can go back, and then you go and go into a different, shorter queue...  So you don't need to spend 1 hour in line!!
Title: Re: Crush's Coaster
Post by: Japper on May 16, 2008, 05:55:58 PM
Ok but besides shortening the waiting line... I mean come one! Check out that picture! 0,0 theming... Also at the slow part at the end..

What about this? (see picture)
Title: Re: Crush's Coaster
Post by: The Butlin Boy on May 16, 2008, 06:16:31 PM
Quote from: "never2old"
Quote from: "raptor1982"
QuoteFirst thing they need to do is make it a Fast Pass ride!!

And how would that work?   :?

Well it's very simple, really...  :D  You have to go and take a ticket (the fastpass), and the ticket gives you a time when you can go back, and then you go and go into a different, shorter queue...  So you don't need to spend 1 hour in line!!

That is the last thing you need on Crush. It'd make a 90 minute queue even longer (I don't even want to imagine how long that would be. It is a fact that fastpass slows down the queues for the normal entrances (e.g. we queued for Buzz during EMH when there was no fastpass, and then again later in the day when it was working, the fastpass queue at least doubled the length of the queue which started at roughly the same point both times), Crush really doesn't need any longer queues that it already has.

Nice ideas by the way Japper, especially the ones in your last post, all of which I think would work very well. Can you imagine the end section looking like the coral reef at the beginning, with an AA Crush waving goodbye, with AA's of Nemo, Squirt, Malin and Dory as well  =D>  :mrgreen:
Title: Re: Crush's Coaster
Post by: never2old on May 16, 2008, 07:25:36 PM
Quote from: "The Butlin Boy"That is the last thing you need on Crush. It'd make a 90 minute queue even longer (I don't even want to imagine how long that would be. It is a fact that fastpass slows down the queues for the normal entrances (e.g. we queued for Buzz during EMH when there was no fastpass, and then again later in the day when it was working, the fastpass queue at least doubled the length of the queue which started at roughly the same point both times), Crush really doesn't need any longer queues that it already has.

I don't think that's true for all rides, I think the fastpass works very well in Space Mountain, Peter Pan, and most times in BTM (though not always...). Though I agree, for Buzz, it's not great  :cry:
Title: Re: Crush's Coaster
Post by: The Butlin Boy on May 16, 2008, 07:59:26 PM
They've already tested fastpass on Crush as well, and it was not successful :|
Title: Re: Crush's Coaster
Post by: never2old on May 16, 2008, 09:09:26 PM
don't see why they didn't built one in from the start... Oh well. No fastpass then...  :(
Title: Re: Crush's Coaster
Post by: mehdi5 on May 16, 2008, 11:22:36 PM
Quote from: "never2old"don't see why they didn't built one in from the start... Oh well. No fastpass then...  :(
Because Crush's Coaster is a low capacity ride. Most attractions with low capacity only get longer lines becase of fastpass. Space Mountain, Rock 'n' Rollercoaster and Tower of Terror have less influence by fastpass because they have a higher capacity. If Crush we're to have fastpass it would be a disaster.
Title: Re: Crush's Coaster
Post by: david on May 17, 2008, 10:14:04 PM
before i went on crush i was anticipating a lot more special effects inside the ride- although the bubbles and the projected characters are nice.
How i had imagined it was that there would be walls built around the track with much more colourful moving images projected on to them of rushing water (and maybe the occasional character)- much more like the EAC in the movie.
If there were any changes made to the ride, i'd like this- but i doubt that it would be possible to build walls around all of the track as it is such a tight and complex circuit.
Title: Re: Crush's Coaster
Post by: Maarten on May 18, 2008, 02:18:27 AM
Excellent topic Japper!

Quote from: "Japper"What about this? (see picture)

I like your ideas very much.

Queue area
First of all I would like to see an expansion of the outside queue. The "temporary" queue in the Agrabbah oasis is just a cheap solution. Maybe they can extend the roof of the outside queue to the area directly behind the Flying Carpets over Arggrabah on the current parking lot? I would also like them to add some camera equipment and more backlot stuff similar to what they've done at the queue of the Carpets to remember the guests that you're entering the set of Finding Nemo. Maybe its also an idea to use the "Big Blue World", "Just Keep Swimming" and "We Swim Together" tracks from Finding Nemo- The Musical in the queue area loop. Another addition to the queue would be a videoscreen on the wall of Studio 5 which shows trailers of the film to raise the anticipation and to connect with the characters before netering the ride building.

Sydney harbour/Loading area
I would add some studio equipment once again to show the people that they're on the set of Finding Nemo (especially in the small hallway between the outside queue and the Sydney harbour scene). I would also add harbour props like wooden boxes and water reflection on the walls (lighting effect like on the outside of the building during night) to complete the harbour scenery. This way the theme will unconsiously change from the toon backlot theme with camera equipment towards the world of Nemo. You're sucked into his world so to say.

External coaster track
Not much has to be changed here, but the splash effect like the Imagineers had in mind would be a welcomed addition. I heared they even build the waterpipes but something went wrong during construction so they are unusable now.

Rollercoaster section
Especially the coaster part of this attraction lacks big time. In addition to your ideas I would like them to add fog/smoke (like Rock n' RollerCoaster) and blue lights so you've got a sense of being under water. Besides, I would like them to add a tunnel made of coral and rocks (like at the darkride section in the ride) in the last part of the coaster track when you are slowely riding back to the station. This way you can incoorporate projections of characters (once again like at the darkride section) like Crush, Nemo, Dory, Squirt and Marlin and make a proper goodbye-scene. That way its also impossible to look at the coaster track, since the idea of swimming through the East Australian Current and a coaster track collide story/theming wise. Why is this ride called Crush's Coaster by the way?! Very studio-ish indeed... at least Rock n' RollerCoaster never pretended to be something different than a rollercoaster. Crush's Turtle Twister would have been a far better name in my humble opinion.

To conclude; give the attraction more characters to look at. What is a film without its actors? What is Finding Nemo without Nemo, Squirt, Dory, Marlin, Crush and the others?!
Title: Re: Crush's Coaster
Post by: The Butlin Boy on May 18, 2008, 10:36:52 AM
Quote from: "Maarten"Excellent topic Japper!

Quote from: "Japper"What about this? (see picture)

I like your ideas very much.

Queue area
First of all I would like to see an expansion of the outside queue. The "temporary" queue in the Agrabbah oasis is just a cheap solution. Maybe they can extend the roof of the outside queue to the area directly behind the Flying Carpets over Arggrabah on the current parking lot? I would also like them to add some camera equipment and more backlot stuff similar to what they've done at the queue of the Carpets to remember the guests that you're entering the set of Finding Nemo. Maybe its also an idea to use the "Big Blue World", "Just Keep Swimming" and "We Swim Together" tracks from Finding Nemo- The Musical in the queue area loop. Another addition to the queue would be a videoscreen on the wall of Studio 5 which shows trailers of the film to raise the anticipation and to connect with the characters before netering the ride building.

Sydney harbour/Loading area
I would add some studio equipment once again to show the people that they're on the set of Finding Nemo (especially in the small hallway between the outside queue and the Sydney harbour scene). I would also add harbour props like wooden boxes and water reflection on the walls (lighting effect like on the outside of the building during night) to complete the harbour scenery. This way the theme will unconsiously change from the toon backlot theme with camera equipment towards the world of Nemo. You're sucked into his world so to say.

External coaster track
Not much has to be changed here, but the splash effect like the Imagineers had in mind would be a welcomed addition. I heared they even build the waterpipes but something went wrong during construction so they are unusable now.

Rollercoaster section
Especially the coaster part of this attraction lacks big time. In addition to your ideas I would like them to add fog/smoke (like Rock n' RollerCoaster) and blue lights so you've got a sense of being under water. Besides, I would like them to add a tunnel made of coral and rocks (like at the darkride section in the ride) in the last part of the coaster track when you are slowely riding back to the station. This way you can incoorporate projections of characters (once again like at the darkride section) like Crush, Nemo, Dory, Squirt and Marlin and make a proper goodbye-scene. That way its also impossible to look at the coaster track, since the idea of swimming through the East Australian Current and a coaster track collide story/theming wise. Why is this ride called Crush's Coaster by the way?! Very studio-ish indeed... at least Rock n' RollerCoaster never pretended to be something different than a rollercoaster. Crush's Turtle Twister would have been a far better name in my humble opinion.

To conclude; give the attraction more characters to look at. What is a film without its actors? What is Finding Nemo without Nemo, Squirt, Dory, Marlin, Crush and the others?!

Briliant ideas Maarten, just what the ride needs :)  =D>
Title: Re: Crush's Coaster
Post by: Maarten on May 18, 2008, 04:09:51 PM
Quote from: "The Butlin Boy"Briliant ideas Maarten, just what the ride needs :)  =D>

Thank you very much!  :)
Title: Re: Crush's Coaster
Post by: Japper on May 18, 2008, 07:19:58 PM
Indeed great! I think only the idea to fill the coasterpart with smoke and some blue lights will make a big difference!

Or what about an 'smoke' screen with nemo projections just like they use for the davy jones projection in pirates (anaheim)?
Title: Re: Crush's Coaster
Post by: Captain Pan on May 18, 2008, 07:27:32 PM
Quote from: "Japper"Or what about an 'smoke' screen with nemo projections just like they use for the davy jones projection in pirates (anaheim)?

I like that idea.


There's one problem this topic has done for me... Ever since looking at the what was construction site when I last visited the park, the imagination of how the ride was going to be like and what it sounds like the reality is... I'm not really looking forward to trying to get aboard. But... I'll give it a go... and am greatfull for all the ideas on how to improve the ride
Title: Re: Crush's Coaster
Post by: Kristof on May 18, 2008, 11:38:04 PM
Quoteand what it sounds like the reality is...

It's a good ride, period.  Besides, who doesn't want to improve the other classics like Space Mountain, Phantom Manor, Pirates of the Caribbean,...  Don't forget Crush's Coaster isn't an E-Ticket... It's not build with the same budget and immersive theming as an E-Ticket would have been.
Title: Re: Crush's Coaster
Post by: Anthony on May 19, 2008, 03:14:55 AM
Some great ideas so far.

It's a shame WDI or whoever decides these things can't seem to break it out of the usual format of what a D or E Ticket must and must not have and at least improve the queue. They do all these surveys about guest satisfaction, but I'm sure adding a few extra props, some extra signage, maybe even some of those small closed circuit monitors the director watches on a movie set would make a massive difference for WDS. All Maarten's ideas are great.

The attraction scores generally good on DLRP Review, but the major major complaint is the bad queue. My own bit of Imagineering would be to turn it into "Dory's Film School", since she's weirdly missing from Crush's Coaster. She's going to pass on some of the tips she learnt whilst on "Finding Nemo". Only, they're not very good... and she keeps repeating things and forgetting things. Just have her pop up on various small screens and maybe install a few closed circuit cameras, so you can see yourself on the screen and practice your facial expressions.

That would cost, what? A few hundred Euros? Maybe into the thousands for a decent voice actor and new animation. Forgive the pun, but that's a drop in the ocean compared to even a single day's park ticket takings at the WDS gate.

(//http://www.dlrpmagic.com/today/images/2007/11/05-fastpasscrush-03.jpg)

Oh yeah, "Backstage sighted" - that reminds me, COVER UP THE GAPS IN THE FENCE! I was beginning to think as I watched every Disneyland Park CM walking over to the costuming building that they'd left massive gaps on purpose to make the queue more interesting. Grow some extra plants or cover the gaps with extra wood.

I love Maarten's idea again of a longer queue, more spread out. If they pushed the queue further back, there'd be enough room at the exit for a ride photo stand... kerching.
Title: Re: Crush's Coaster
Post by: Captain Pan on May 19, 2008, 10:59:48 AM
One question...

Crush's Coaster is supposed to be 'set' in the EAC? right?
Now like most rides i assume it comes with its safety spiel (Keep your legs and arms in the veichle at all times, please remain seated until the car becomes stationary... and so on...)

But do we get little Squirt's speech on haw to exit the EAC at Sidney? If not that dialouge would work perfect either right at the start of the ride on as suggested by Japper a 'smoke' screen...
Here's the dialogue
Quote from: "IMDb.com"Good Afternoon. We're going to have a great jump today. Okay, First We crank a hard cutback as you hit the wall. There's a screaming bottom curve, so watch out. Remember Rip it, Roll it, and Punch it
Title: Re: Crush's Coaster
Post by: Japper on May 19, 2008, 12:43:45 PM
How about some screens installed in the waiting area, that shows what they are 'taping' right now on the set! And then you just use some scenes from the epcot nemo ride (//http://www.youtube.com/watch?v=zqUw2QwPeiw)

Quote from: "raptor1982"Don't forget Crush's Coaster isn't an E-Ticket... It's not build with the same budget and immersive theming as an E-Ticket would have been.

But why don't make it an E-ticket? It has proven it's popularity... I know it's a good ride but it just has so much things that can really upgrade the ride!
Title: Re: Crush's Coaster
Post by: geomelin on May 03, 2009, 10:30:52 AM
Hi

i am going in WDS in July with my 5 years old kid.
Do you think it is a good idea to ride Crush's Coaster with her?

george
Title: Re: Crush's Coaster
Post by: Anthony on May 03, 2009, 11:41:40 PM
Quote from: "geomelin"i am going in WDS in July with my 5 years old kid.
Do you think it is a good idea to ride Crush's Coaster with her?
Questions like this belong in the Trip Planning forum (//http://www.photosmagiques.com/forum/viewforum.php?f=13), please!
Title: Re: Crush's Coaster
Post by: david on May 04, 2009, 03:02:56 AM
great ideas for the queue anthony- but i think that the main problem is the actual coaster section. after the dark ride bit with its absolutely gorgeous themeing comes to an end you are just left in a big dark warehouse. i appreciate the bubble projections and the occasional character that they have on the walls, but i was expecting a lot more. would it really be impossible to surround the track in a tunnel on which you can project images? it needn't be too thick- maybe just fabric supported by steel ribs with projections being shone through from outside of the tunnel?
Title: Re: Crush's Coaster
Post by: loverjack on May 04, 2009, 12:53:12 PM
The biggest Crush's problem is the queue

"we need" to find a solution for that before thinkin at the ride!!!
I think that if all the guest can see the coaster section, the 40% will not go in the queue; the biggest defect is that nemo attracts the wrong target!

There are a lot of guests that come to me asking:
  "is this attraction terrifing like nemo?"
and so much 20/30yo people that ask me:
  "what can we do after Tot, Rock[..]coaster, and Armageddon?"
  "Crush's coaster! ..a mix of dark ride and spinning coaster"
  "Really, isn't it a child mini-coaster?"

I listen that kind of "mistake" everyday...REALLY!
..and don't forget that SO MUCH not english people don't really know what's coaster means! (french: Montagne Russe, italian: Montagna Russa ....)

1th solution:
We/they heve to found a way to show what kind of coaster is that
2th solution:
They have to make an attractive queue line! ..whit some interactive things!